Monday, November 5, 2012

Renderman+GPU First rev. SSAO Implementation





















I continue to develop CUDA-based renderman plugin for fast rendering SSAO. Main application of this solution - rendering occlusion on the hair, feathers, grass and etc for TV-series. This first imlmentation with a lots of bugs and the slow non-optimized kernel. But I know where to proceed. Other images under cut.




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